leandro wrote:
Hi, here we go:
1) I import the original file "CUBE.3DS" into Blender;
2) I take a screenshot to show the cube is imported nicely (rendered_with_blender.png);
3) I save the Blender project to send to you (imported_cube.blend);
4) I export the cube to 3ds (NEWCUBE.3DS).
When I try to load the NEWCUBE.3DS file into my modified version of HelloWorld (that works but only with models that have no texture), I see the object but it has a very very light color (no texture)... almost white... something like a rgb(253,253,253)... something like a ghost cube

If you need something more, just tell me... By the way, I'll do some tests with 3ds files on Wings3D too.
[]'s
Leandro
thanks this is very usefull, I made some first investigation with the 3ds from blender and found a cupple of way to look at :
- the 3ds from blender is completly different

(i will send detail in another post)
- the 3ds from blender cannot be imported by 3ds max8 itself ! (3ds claim it is an unproper file format)
- lot of materials properties are removed from the original file (it only retain diffuse/ambiant/specular/spec power it miss spec level and some other specific stuff)
- camera is removed
- object is renamed
- some 3ds chunk are duplicated (as the diffuse texture chunk => it may explain why 3dzzd have trouble to load it)
- keyframer is removed
- there a lot of missing 3ds chunk/informations about mesh version, unit, etc...
I will post a more complete explanation later tonight, but this issue should be fixed and 3ds exported from blender will be loadable without too much trouble.
NB: I found that loading the model in a 3d converter and saving it make that it suddently appear valid for 3ds max 8.